Gen-Z Consulting

Who we are

Gen-Z is an independant design consultancy, offering a wide range of high quality development support services to the video games industry. Our highly experienced design and production teams work closely with our partners to ensure the originality, quality and delivery of AAA titles for all video game platforms. Working with both small and large companies, our services aid to streamline and enhance all areas of the videogames development cycle, from the conception of new IP, through to the creation of licensed product, detailed gameplay design and the enhancement of team communication and timely delivery of projects.

Whether you are a new development studio, an experienced development house or a large publishing company, Gen-Z can help to maximize the originality, quality and delivery of your current and future development projects.

 

Why Gen-Z?

Gen-Z is a group of enthusiastic and passionate industry veterans, dedicated to the development and creation of innovative, fun and immersive video game experiences. Gen-Z work in the video games industry due to their love of design and all things video game related. After playing video games since the dawn of the industry, then developing games as soon as they were old enough, Gen-Z just love to play and make games. Come and talk to us and let us demonstrate how our experience, passion and dedication can help the development of your projects.

If you have a development project you would like to discuss or would like to receive further information about the company and our services, please feel free to contact us.

 

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Industry headlines

News: Gearbox to release Duke Nukem Forever in 2011

Gearbox Software has confirmed recent rumour that it would complete development on long-delayed shooter Duke Nukem Forever, following last year's closure of original developer 3D Realms.

The reborn game was unveiled at the PAX conference today, with Gearbox boss Randy Pitchford confirming release to the Wall Street Journal.

"Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he said.

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News: Rare: Kinect does work in small lounges

Kinect Sports developer Rare has played down worries about the size of room required by upcomin Xbox 360 motion controller Kinect.

In July online shop Amazon revealed Kinect requires six feet of space between the player and their television, fueling much debate as to its effectiveness in small rooms.

However, Rare's senior software engineer Nick Burton said the issue has been blown out of proportion.

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News: Project MyWorld snapped up by US company: report

It has been alleged that an American firm has this week purchased Project MyWorld from the administrators of Realtime Worlds.

The report by Develop did not name the mystery firm, but if it is indeed American, earlier suggestion that Realtime World's Dundee-based bosses Dave Jones and Ian Hetherington were planning on buying the social game back would appear unfounded.

Also alleged is that Realtime World's other title, the commercially unsuccessful MMO APB, is not part of the deal, leaving its fate unknown.

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News: Bethesda confirmed for UK's largest game expo

Publisher Bethesda has announced it will present its portfolio of upcoming games at the 2010 Eurogamer Expo in London next month.

The Earl's Court event is the UK's largest consumer games show, and now adds Bethesda titles RAGE, Hunted: The Demon's Forge, Fallout: New Vegas and Brink to its roster of publicly-showcased games.

In attendance will be id Software creative director Tim Willits, plus inXile game director Maxx Kaufman and president Matt Findley.

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